![]() Prototype 2 grows out of those initial missteps, absorbing ideas from better open-world games and implementing them in smart ways. It was all rough edges, from the inconsistent difficulty, to the boring mission structure and the confusing jumble of moves available via the intimidating upgrade system. It fit 2009's Prototype and its dark superhero open-world - Radical Entertainment's initial effort lacked refinement. Prototype 2's name is something of a misnomer.
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